OMSI Bus Simulator
- May 24, 2013, 01:23:21 AM
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Yesterday at 09:49:26 PM by SotosSW | Views: 16 | Comments: 1
Now that the 1.04 update is out, it would be good to take advantage of the "Door-wise stops" feature on 3-door buses.
Can somebody with modding skills implant this function on buses or atleast let us know how to do that ourselves? Thanks in advantage
Yesterday at 12:57:38 PM by kikiri | Views: 122 | Comments: 6
For those who still do not sleep, I have here a new bus to OMSI. Again, this is about Icarus, again on 260, but this time from the authors ТИТА 260.43; Anton-eep.
Bus characterized by having only two doors (we generally known to have a three door).
The Ikarus has no hodonocení from the community. So try and then write in the comments how you are satisfied with the bus.
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[Ofpmafia recommend this bus]
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Yesterday at 07:38:23 AM by kikiri | Views: 1113 | Comments: 0
What will be new in patch V1.3
Together with Vienna or we will patch with O305: OMSI 1.03! The patch will be free for all registered users OMSI.
Overview of important components:
* Patch 1.03 will require addons with new copy protection
* Faster Setup menu, demanding a list of keys to be read only set of keys.
* Soft / smooth control is possible even when the keypad control. (Note on the keyboard still did not give power to regulate gas)
* Passengers with you in the sale of tickets will always talk. It will not happen, that would give you money and say what they want.
* A collision with rolling stock will not inconceivable derailment.
* New commands in the command prompt:
"-Savelogs" each logfile will be named with the date and time so you do not overwrite. But remember that this will lead to a large amount of "waste" in the folder with Omsi, so it pays off only when the beta phase.
"-Nolog" off logfile, so little increase game performance.
"-Logall" written to the logfile everything. This should help to solve the mysterious error, but reduces performance and significantly increases load time.
Graphics / Performance:
* Adjust mirrors: will be rendered only visible mirror. If you see only one mirror and is reflected in it will appear as quickly as the rest of the simulation, so the reflection does not operate so smoothly.
* Anisotropic filtering is enabled by default, you will not have to adjust the graphics driver (so that we get rid of that blur the lines on the road)
* More realistic rendering of night due to reduced reflections at night
* Aspect ratio mirrors set 16:10 and is no longer dependent on the ratio of the screen
* Fixed a list of license plates and their association with the vehicle
* Custom number plate can write to all vehicles (if the license plate blank, a standard license plate).
* Adjusted duplicate targets Rollbandech for Spandau
Function Vehicle / scripting:
* Perhaps the "automatic clutch" (requires editing scripts)
* Functions that can count the number of passengers on a particular Path (for animations movement of passengers on the bus)
* Demand opening the door from the outside and from the inside
* Parked vehicle collision behave more realistically
* Jumping bus after analysis display timetable canceled (ie the timetable that appears when you reach the final)
* It does not happen that more passengers at the same time said the same sentence
* The game will not crash if it finds no audio device
* All thanks passengers are already properly named "Thanky_1.wav"
* Door windows with AI SD202 models repaired
* Added D87 and D88 AI busy at Spandau
* Wrong clear textures Tila he would not occur
* Map can have a range of years in which "place". If you do not set the current year and selects one of scale.
* Changing advertising zastávkových shelters (and the model script)
* "Internet textures": When I start OMSI, check if there are new versions of textures and eventually withdraw
* Invalid track will not crash the game, just write to logfile
* [Fixed] can also be used for rail vehicles to be "infinitely heavy"
* Reichsbahn RA11 signal for all who want to create an old East German yard
May 22, 2013, 03:45:45 PM by filipe231291 | Views: 27 | Comments: 1
Hey guys. I don't know where I could post this, but I need help on how to add an animated (in .gif format) signature and/or avatar. It did work on some people, but when I add them, they don't animate them. Anyone now why or how to do it? Thanks in advance
May 22, 2013, 02:48:11 PM by kikiri | Views: 130 | Comments: 0
Hello, I see that many users of this portal do not know use this our new bbc/html. So i decided to create a short tutorial how to use it.
The point is, when you work on design, editor is showing that great, and then boom! post is spoiled! Its easy:
1. When you make post u have 2 options how to look what are you doing. TOtaly new design is showing you what are you doing at this moment, old design is showing you what did you do after you pres "Preview" so lets see:
New Design [Click on picture]
Old Design [Click on picture]
How to change look on new/old design? its easy u only need to press one button:
[Click on picture]
and not so difficult?!
In next part some of members don't know how to put picture in, its very easy (of course you have 2 ways)
So here we go:
1. Way: [Click on picture]
Very simple, just need to click on picture, and put image link, and press "Insert" and you can set manualy widght and height
2. Way: [Click on picture]
Very simple too, just click on last button in toolbar and click on picture, set link inside and pres "insert"
and latest part is for download links and youtube links, here we get some serius problems with posting youtube and download links, but its very simple
1. When you are going to post a link u should go on "old design". How to set "old design"?! just press latest button in toolbar
2. When you are going to post some youtube links, you should go on "old design" couse we have mod on this forum called "Simple Audio Video Embedder" and when you put some link from youtube he will automaticly accept link.
End of tutorial, I think now everything is clear, and there should not be a problems, if anyone have some question, problem ro something similar feel free to comment.
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